Best Of Wizardry
Best Of Wizardry is a game developed in Unity C# using Netcode for Gameobjects
Devlogs
I upload Devlogs to my YouTube channel
ImprovedFirstPersonController
First Person Character Controller for Unity 6 with sensitivity conversion from famous games using Cinemachine 3.1.2 ready to import into projects or be used as template
Render in Maya
Modelled from scratch using Maya, ZBrush, Substance Painter and rendered in Arnold
BiquesDAM
Final Project of the 2nd year modules of Data Access and Programming of Services and Multiplatform Application Development Processes
McDAM
Final Project of the 1st year Programming module of Multiplatform Application Development