Best Of Wizardry

Best Of Wizardry is a game developed in Unity C# using Netcode for Gameobjects

Devlogs

I upload Devlogs to my YouTube channel

ImprovedFirstPersonController

First Person Character Controller for Unity 6 with sensitivity conversion from famous games using Cinemachine 3.1.2 ready to import into projects or be used as template

Render in Maya

Modelled from scratch using Maya, ZBrush, Substance Painter and rendered in Arnold

BiquesDAM

Final Project of the 2nd year modules of Data Access and Programming of Services and Multiplatform Application Development Processes

McDAM

Final Project of the 1st year Programming module of Multiplatform Application Development